Kaspar van Lunen

Bio
Born to Helmut and Ysolde van Lunen on a farm outside Wittgendorf, Kaspar was the eldest of two brothers. His mother tragically died giving birth to his younger brother Jakob. His father, brother and he had a sheep farm, and raised them to feed and clothe the town. Kaspar loves dogs, so took well to training the sheepdogs for the work. As the abundance of dogs on the local farmsteads meant a shortage of cats, the young boys took to hunting the rats themselves, Kaspar being no exception. The best of them for work in the town also.

The Wittgendorf Guard gradually became more corrupt over the years, first ceasing to pay the farmers, then exacting tolls upon them in addition to taking the goods they provide. When they could no longer afford them, they started to either go missing, or worse. Kaspar arrived home after a shift in town one eve to find his father disembowelled, and his brother, but 11 years young, hanging outside. From that moment, Kaspar vowed revenge. Enlisting with the Resistance, Kaspar kept the act up temporarily, keeping up his work, watching the guard patrol routes. When the attack on the castle began, Kaspar went over the walls in one of the first waves.

When the attack was over, Kaspar aimed to leave Wittgendorf. With his family dead and avenged, he had no ties to the town left.

Following the crew of the Riverwolf to the Middenheim festival, Kaspar found that he was becoming a better hunter of information than rats, and has branched out in his working life to try his hand at investigation as a career. So far, the results have been profitable.

Career:
Corruption: 
 * Class: Burgher
 * Career: Rat Catcher/Investigator
 * Career Path: Sleuth
 * Career Level: 1
 * Status: Silver 1
 * Physical: 4
 * Mental: 5

Stats:
Wounds :17  Fate : 3 Resilience : 2

Injuries:

Torn muscle (Major) on right leg, (Minor) on right arm, (Minor) in back.

Inventory:
Purse:
 * Weapons: Dagger, Sling with Ammunition, Pick, Sword
 * Armor: Leather
 * Clothing: Cloak, Clothing, Hat
 * Miscellaneous: Sling Bag, Pouch, Davrich Lantern
 * Gold: 2
 * Silver: 1
 * Brass: 9

Kaspar's Journal:
Kaspar's journal, a hastily cobbled together mass of leaflets, contains the following:
 * A map of Middenheim's streets
 * A lock of non-human blond hair, said to be from Altdorf - List of possible owners of it.
 * Observations that Reiksguard can fight - based on observations of Reiksguard jouster.
 * Von Wittgenstein's house had Slaaneshi memorabilia.
 * Purple Hand presence in city, moving beastmen through the sewers into the city paying Skaven with warpstone.
 * Dwarves pushed out by taxes, at least some of pro-tax voters under hypnosis, some possibly blackmailed.
 * Gnome killed by Slaaneshi worshippers. Probably because Gnomes are magic.
 * Mages taxed and attempts were made to drug them, via a mage, Andre Misthausen, who described the person who put him up to it very similarly to the hypnotist.
 * 'Charlotte' the hypnotist had the blond wig, hypnotised at least one voter, abducted dwarf aide of Dr. Malthusius. Dr. Malthusius himself took the fall for beastmen incursion.
 * Something is going down during the final Black Pool of illusions.
 * Ernest Stelzner is playing both sides of the Red Crown/Purple Hand, has a job for Herbert
 * Volkmar the Grim is in the city.
 * Emmanuelle is sleeping with the Ar-Ulric and the graf, so may control a number of votes.
 * Ar-Ulric very nervous about being asked questions.
 * Chancellor Josef Sparsam is on drugs. Luigi had some of said drugs.
 * Purple Hand have made some attempts to kill Herbert, still fully believing he is an individual named Kastor, who owes a large sum to the cult.
 * The High Wizard steals bread from his own kitchen.
 * Rellane is likely a mage to some extent.
 * One of the Law-Lords proposed the tax, vote was not unanimous. Sparsam is getting the flak for it.
 * Belazan probably didn't explode via miscast, despite the resident death wizard having done the seance.
 * Belazan had a coded message to Heironymous Blitzen, stating 'The Palisades Protect' and suggesting we 'follow the drug dealer'. We followed a sub-dealer, who pointed to the hypnotist.
 * We attempted to locate the hypnotist to a bar, where we encountered trouble. Had to leg it, Siegbert got tossed over the wall.
 * On the day Dieter was hypnotised, the hypnotist embarked on a carraige bound for the palace. That carriage was populated by frau Kenner, who comes to the palace to see the chancellor, Sparsam.
 * At one point, there was a break-in at the palace.
 * We found the drug dealer. Owner of a pub called the pit.
 * He sold laughing powder to Frau Kenner (Sparsam's aide).
 * Recently she also bought the wyrdroot that Andre Misthausen had from the same.
 * The Wittgenstein lad was seen with a lady with clear marks from self-mutilation. Possible cult thing. Probably a cult thing.
 * I have deduced that Siegbert has wings. And has died.
 * The thing is already happening. Excessive drinking, violence, sex.
 * The drug dealer in the college may have been Marianne, either way, she was a traitor. Now, she's a dead traitor.
 * One of the law-lords, Reiner Ehrlich, was coerced into the vote, as the drug dealers had kidnapped his niece.
 * The Ar-Ulric's vote was also likely compromised, as we discovered love letters between him and Emmanuelle in the drug-dealers' possession.
 * Joachim Hoflich, the third law-lord, is suspected of being the one who fixed the vote.
 * Frau Kenner's name was Brunhilde Klaglich, and she was a proficient fencer. She was instrumental in the blackmail of both Ehrlich and the Ar-Ulric, and controlled Sparsam's vote via controlling his narcotics. We killed her.
 * We found the Graf being strangled by an identical man. This is the third time we've encountered a doppelganger.
 * An autograph from Rellane Lafarel